New Doc Ock Hits Spider-Man
Have you seen the new Doctor Octopus, designed by fan-favorite artist Humberto Ramos? Click to dig the Doc.
Marvel Hires New Publisher
Following such rumors, Marvel today announced that Bill Jemas has been replaced as Publisher. Now read who took his job.
CrossGen's Solus #7
CrossGen thinks you'll love George Pérez's new issue of Solus. And to prove it, here's a five-page preview.
Marvel Searches For She-Hulk
Writer Geoff Johns and artist Scott Kolins reunite for Marvel's Avengers as they search for She-Hulk.
Virtex Returns For Digital Webbing
A comic about a cybernetic cowboy that hunts outlaws riding dinosaurs? Where do we sign up? Read on and find out.
Marvel's Mutants Gains New Penciler
Marvel's New Mutants has a new artist onboard, and we've got a five-page preview. See if he's got the chops.
Image Rocks Out With Shangri-La
Are you ready to rock and roll? Image is, with their upcoming graphic novel Shangri-La. Read the details here.
Marvel Teams Up For A Good Cause
Spider-Man and The Incredible Hulk team up for charity in a special December one-shot. Read all about it.
Davis' Marquis Returns In December
Guy Davis' sin-slayer is back in The Marquis: Intermezzo, coming from Oni Press. Read all about it.
Marvel Unveils '04 FF Plans
Marvel plans three Fantastic Four series for 2004, and we've got the details and preview art. Check this out.
2F2F DVD Contest
The hit street racing film 2 Fast 2 Furious is driving to DVD players near you. Win a free copy from Slush and Universal.

Future Comics In 2003
By Brian Jacks


One of the most notable recent entries to the publishing scene has been Bob Layton's Future Comics. In short order, the comic vet has assembled a massive array of talent, including co-founders Dick Giordano and David Michelinie, and staffers Ron Lim, Bob McLeod, Mike Leeke, and Spider-Man's Ron Frenz.

The publisher has kindly provided Slushfactory.com with a preview of what's on the company's slate for the coming year.

So, without further ado, Future Comics for 2003.


As 2002 ends, the background and set-up for the FREEMIND series will have been established. Quadriplegic McKinsey Flint will have perfected the process of transferring his consciousness into an android body. 2003 will explore Mac’s efforts to adjust to his new situation – and to the new reality that situation creates. He just wanted to be like everyone else; now he has godlike abilities he never sought. As he struggles to cope with the responsibility that those powers bring, he has to wrap his amazing mind around the possibility that, no matter how great his efforts or inventions, he may never find a way to simply be “normal.”

Against this backdrop of emotional conflict, Mac Flint will continue to explore commonplace activities that were denied him during the 32 years he spent confined to a wheelchair. Dating, shopping, driving a car… virtually every activity is new to him, and presents challenges both humorous and poignant.

Meanwhile, there are powers massing against both Mac Flint and Flint Technologies. The U.S. Government sees the military advantage of the “enhanced ability” experiments represented by the Edison Wilde android. Worse, Ang Mann—with connections to Red Chinese rulers – decides that the Freemind Project may hold the key to implementing a dangerous private agenda of his own. As a result, FlinTech finds itself faced with legal and corporate struggles, while Edison Wilde must face off against the bizarre threats of Sirocco, Imp, Fevre, and the mysterious cyber-assassin known only as Chayne.

And all the while, McKinsey Flint tries to make sense of it all, not yet realizing that by becoming a robot, he may have at last found a way to become truly human.


Early in 2003, the Metallix crew is hit hard by a tragedy that will alter the team dynamic forever: one of their members is killed in action. But just because someone is dead doesn’t mean they’re gone. What exactly is death? Should it bring fear, or hope? These are just some of the questions that face Team Metallix in the coming year.

Continuing to work as a squad of corporate troubleshooters for Redstone Research, Metallix will learn more about Metal X, the programmable smart metal that forms the suit of nano-armor they share. Why does it seem almost intuitive? Does its thought–sensing ability go beyond the cybernetic connections of its physical construction? What was the mysterious catalyst used to make the design actually work? Members will also learn more about each other, about the difficulties and the necessities of teamwork, and about the expanding definition of the term, “family.”

Max Krome, the deranged and no longer human inventor of Metal X, will ramp up efforts to get “his” property back. Taking advantage of the seemingly endless resources provided by his sponsor, slimy C.E.O. Arthur Rathrock, Max will prove to be a potentially deadly thorn in the team’s side. But threats will appear from new directions as well.

Article continued below advertisement


2003 will introduce a new kind of protagonist to the Future Comics Universe: Seneca St. Synn, a mystic marauder known in the deepest shadows as...Deathmask!

A Native American shaman, St. Synn had gained fame as an illusionist, augmenting trickery with actual magic, until he’d suffered an unimaginable loss at he hands of organized crime. Now vengeance is his god, and he serves that deity with zeal, blood and abandon. Wielding a quantum science so advanced that it can only be viewed as supernatural, St. Synn fights fire with fire, relishing the agony he brings to those who would cause pain to innocent citizens. Justice is worth any cost – even the dark price he himself had paid to gain his powers.

While St. Synn seeks to punish all evil, from wife beaters to graft takers, his main target is The Mob; specifically, head of the Las Vegas family, Adonis DuLac – a man who may not be a man at all. Protected by a mysterious unknown force, DuLac cannot be attacked directly. So Deathmask strikes at what DuLac loves most, vowing to dismantle the mobster’s vast crime cartel...piece by piece. If St. Synn is barred from dealing death to his enemy—bringing ruination and madness to DuLac is the acceptable alternative.

St. Synn is a mystery. He lives in a retreat that can be seen only when he allows it to be seen. His preferred mode of transportation is a priceless 1932 Duesenberg, driven by a gruff chuffer from that same era; neither are alive. His Native American servant is a mute octogenarian, who in some ways may also be his master.

Who, or what, is Deathmask? Find out...in 2003!


Future Comics launches its fourth and final title of their super-hero line in July. Although the project is still under wraps, it’s theme will be one of espionage, featuring a character who utilizes next-generation technology to combat evil on a global scale.

Also in the works for 2003 is the debut of Future Comics’ trade paperbacks. The first to be released will be a compilation of FREEMIND #0-3, with new material and special features that will make Future Comics’ trades stand out from the crowd on the bookshelves.


E-Mail Author  |  Archive  |  Tell A Friend



Sword of Dracula
Slush launches our Halloween countdown with the first in a series of spooky reviews. First up? New series, Sword of Dracula.
John Byrne's IMO
This week John points out that fans cannot read the minds of creators, although you wouldn't know that by listening to some of them.
The Dead Zone
Flesh-eating zombies battle the last remaining police officer in Image's new series, The Walking Dead. We review the first issue.
Steve Niles Interview
Slush interviews Steve Niles, the acclaimed writer of 30 Days of Night, who tells us about the relaunch of Fused.
A Spidery Preview
Have you seen the new Doctor Octopus, designed by fan-favorite artist Humberto Ramos? Click to dig the Doc.
Kill Bill Review
Slush reviews the first installment of Quentin Tarantino's kung fu slasher masterpiece, Kill Bill.
Viper Interview
Slush takes a look at new publisher Viper Comics, and interviews the guys behind two of its hottest books.
Peanuts Collected
Cartoon fans rejoice. Fantagraphics is reprinting the entire collection of Charles Schulz' Peanuts. Read on for details.

CHANNELS:  Features | Columns | Reviews | News | Film & TV | Forums | Slushfactory.com

Copyright © 2003 Slush Factory Entertainment (E-mail)
All Rights Reserved : No portion of Slush may be reprinted in any form without prior consent