December 1, 2008

 




Interview:
Antony Johnston

By Zack Smith



 

Moving right along -- how did AFTER DAYS OF PASSION come about? Why did you decide to do the hypercomic format?

That came out of a long period where I was thinking about online comics, and how we could do something different with them. Like I said, I used to work for an internet magazine, and so I read an awful lot of pieces where net pioneers were discussing the potential of fiction on the web. It was more just a feeling of, "This is the sort of online comic I'd like to see." And as with so many other things in comics, if you want to see it you often have to create it yourself.


 

How did you hook up with Ben Templesmith?

You know, I honestly can't remember. I can't remember if someone showed me his work, or I followed a link, or what...!

But as soon as I saw Ben's work I knew two things. One, this man would be working regularly in comics within a year. Two, I wanted to work with him first.

And the story - and title - of ADOP come from an old song I wrote, years ago, back when I used to sing in bands.

Which ones?

None you would have heard of - all very underground, local stuff. I was in a goth metal outfit called REMNANT HORDE for a while. We were way ahead of our time. I know how that sounds, but I'm hearing stuff on CDs now which we were doing in 1994.

There's no justice, is there?

Yeah, I know. But I'm philosophical about it...!

Then a few others... ADOP was written when I was in a two-piece band called VURT, after Jeff Noon's book of the same name.

Noon was mentioned in FC as well. What is it that particularly inspires you about his work?

Some history: I was a little too young to catch NEUROMANCER when it came out. By the time I read it, the ideas had already filtered trough into other stuff, and it didn't seem all that fresh. Damn good, but not fresh.

But VURT... Well, I read that - on a whim, the cover hooked me - when it came out. And it was just so... so new. So utterly unlike anything I'd read before. It was pure, raw, idea. And it actually read like something that could have happened in my own town. That's rare, in British fiction.

And what I love about Noon is that every book he does, it's always something new. You can never, NEVER predict what he's going to do. The main lesson I took from VURT specifically, though, was that stories can happen ANYWHERE. They don't have to be set in New York, or California, or whatever. They can happen right on your front door.

Basically, if it weren't for Noon I wouldn't actually be writing. I used to write loads when I was a kid, but I really lost the urge as I grew up. Reading VURT got me off my arse and made me realise that this is what I should be doing.

Damn, now *I* want to read this.

Good!

You've done your job!

Excellent.  I sent Jeff a copy of FC when it came out, actually. He's got a reading pile four times the size of mine, though, and I don't think he's had chance to read it yet...!

So, how did CITY OF LIGHT come about?

Hmmm. potentially long story...

Well, a) do your best, or b) we can move on and come back to this later....

No, it's fine - hang on...

CoL was originally a very different story. Same setting, some of the same characters, but a very different story. One of the very first comic pitches I wrote, actually. And, as a result, it was shit! I want to go back to that at some point, but not yet.

Anyway. I was having a conversation with some American friends, trying to explain the old British anthologies to them. How people like John Wagner, Alan Grant, Alan Moore, Pete Milligan, etc... could all somehow fit entire episodes of a story into six pages. Beginning, middle, end, often with a recap as well. I mean, some of these stories - especially Moore's and Milligan's - had as much actual plot in them as a stndard 22pp US comic.

And I thought, "I want to try this." I wanted to test myself, really. See if I could learn how to do it.

You wouldn't believe the sales figures on some of those old British comics. Things like BATTLE, ACTION and 2000AD sold upwards of 50,000 copies *per week*. Humour comics like BEANO, BEEZER, WHIZZER & CHIPS and so on sold 300,000+ every week. I mean, these things would be CANCELLED if sales dropped below 150k a week.


 

While here, they'd be outselling most of Marvel...

Exactly. So anyway. Andrew Foley contacted m about doing something for REMOTE VIEWS on Unbound. Something short, serialised...

And I thought, "OK - this is the time to test this."

While I was trying to think of what I'd do, the idea of doing something set in the same setting as CITY OF LIGHT just wouldn't go away. I mean, I'd put a lot of work into that setting, and I knew it worked, but the story was shit. So I wrote a completely new story.

And because it was 'vignettes', linked but whole within themselves, I thought it would be pretty cool to get different people drawing each episode. A totally new visual take on the story every episode. I'm not sure if that's ever been done before either, actually...

So I got in touch with a lot of young artists I knew, all of whom I'd said I'd do something with in the future, and asked them to do one chapter of CoL apiece. Some did, some couldn't, but we got there in the end.

How would you judge your experiment so far? Is it turning out the way you'd hoped?

I think so, yeah. I like seeing something different, and I hope people can get off on the idea of new art every chapter :-)

With regard to the writing, I'm really happy with it. I learnt a hell of a lot doing those 6pp chapters. A lot of which I've carried onto other stuff. It's actually made me realise how padded some 22pp comics are...

It's that 'get in, get out' philosophy. Absolutely no padding, not a single wasted word or line of ink.

It's the age of Strunk and White comics.

Ha!  It really teaches you the art of economy. You just have to assume a certain level of intelligence on the part of your audience, and I think maybe some writer's just don't do that. But once you make that assumption, it's really not that difficult.

I mean, I grew up reading these short chapters, so maybe that has something to do with it. But really, I didn't find it that hard. So I'm currently writing 22pp comics which have about as much plot as a double-sized issue...soon I'll just be doing one-page comics, then eventually one panel. Finally, I'll sell one-word titles for $2.95 a shot. :-)

Can you tell us anything the other sites don't know?

Erm... let me think. Hang on...Yeah. I can tell you that ROSEMARY'S BACKPACK, which is one of those 2-year-old things I mentioned previously, is finished. I haven't spoken about it at all since it was first happening, because movement was really slow. But it's done, and in the hands of a prospective publisher right now.

Okay, SMOKED GLASS. Talk about how that came about.

SG was just one of those mad ideas that you sometimes have to get out. i had the idea of the drug, and wrote the story in about an hour. That was it, really! I knew it wouldn't be a long piece, but I like short stories anyway, so...

And I already knew Tony Rollinson - he lives in London too, and I knew him from the pub! I've known Arni Gunnarsson for a while - I helped him pick the NextComics name - and he asked me to do something for them, long before it actually launched

So basically, it was some friends doing a piece together for this one.

kind of, yeah. I mean, Tony and I aren't like brothers - but he's a good artist, and very reliable, and I needed someone to draw the story...and just for once I could actually SEE the pages, rather than getting them emailed to me!

Something most writers would kill for. I think a few have.

Yeah, perils of the net, again :-) I knew I needed someone reliable, that was the main thing. Because the story is almost all one view, the same panel over and over. Which is essential for the story. But too many artists I know of would just get bored after the first page.

I think SG was the first thing Tony did, actually...since then he's done quite a bit of work with Nick Locking - they share a love of superheroes which I can't really relate to...

THE ATROCITY?

Yeah. Damn funny, that.


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