A.D.
COULTER
A.D. Coulter is the lead
3D artist on the popular book, The Red Star.
Together with artist, writer, and creator Chris Gossett,
Allen continues to produce one of the most remarkable
pieces of art ever seen in a comic.
Read on below to find out
what this talented artist is made of.
Interview
Conducted By
Brian
Jacks
So, Allen, is it your
company that is working on The Red Star?
Are they contracting you?
We're a team. Chris
and I worked together a couple of years ago back and
then he approached me about a year and a half ago.
We just teamed up pretty much right then when I saw the
rough draft of the book. It just seemed like such
an unusual and interesting idea.
So we kind of worked
together - I have a studio and he has a studio - but we
sort of tied our studios together for this. We
both do other stuff as well but we're sort of
overlapping on this one.
What did you think
when you first heard the whole concept of The Red
Star?
Oh, I love it. It's
an awful lot of the reason why we've spent as much time
developing the whole piece was because we just
immediately - when he showed me the piece it just struck
a chord with me. As all small studios I've got
some projects in development and their thematically in
the same vain, the same kind of shading and what have
you. Literarily, not graphically. So I just
loved the feel of it and the usual quality of it.
I loved the idea of
taking a look - having all the time when we were growing
up beating up on Russia all these years it seemed like
it'd be pretty interesting seeing who'd we been beating
up on.
View them as
individuals.
Well, yeah, who are these
guys? [Laughs] So that aspect of it, more
than anything, just, as I said, struck a chord with me.
So with that, and of course me and Chris having worked
together before, I already had arrived at already
enjoying his drawing style. I did the coloring for
him on a full-motion video for a game. We did
something like 300 panels.
With Activision?
Yeah. And he came
back and wanted me to do the coloring. So I said
well yeah I can do the coloring but we can actually do a
whole lot more if we wanted to. So we started
talking about the possibility of going deep. Doing
the whole 3-D world thing. We tinkered around with
it for about a year and a half, you know little tests
and experiments before we hit on the whole right balance
that he was looking for and was practical and possible.
He said the
inspiration was kind of Asimaya's Dark Angel?
Yeah, well we did - I
mean there are little bits and pieces of story that I
got from the beginning, which haven't come out yet so I
probably shouldn't talk about them. [Laughs]
But suffice to say that there are some science-fiction
concepts and devices in the upcoming story that are just
so amazing and unique and original. I was just
looking at those as a visual artist as a really exciting
opportunity to create something that people would
remember.
Do you think this is
going to change the industry in any sort of way?
As going more towards 3-D?
Well, gee. [Laughs]
That's a toughie. Certainly whenever - if the book
does very well yeah sure everyone else will want to do
it. We're not the first book to try mixing 3-D in
with 2-D and we're, if the message board is any
indication we're one of the first to succeed at it.
I think you guys are
one of the first to combine really, not so much just
3-D, but 3-D cinematic-type art.
Yeah, yeah. One of
the things that I think made that possible was the fact
that Chris was willing - he saw my style and basically
said that was something that would go really well with
what I have in mind. And he was willing to take
the chance of investing, like I said, a year and a half.
We spent a lot of time working this thing out and
developing a language, a visual language, and that's why
it worked so well. I don't know how many groups of
artists are going to be able to pull that kind of stuff
off. [Laughs]
What other projects
have you worked on?
Most of what I do is
actually animation. I do print graphics - I have
two or three modelers and an animator and we do print
graphics. We do full-motion videos. We do
promotional and corporate animation.
Once Chris brings you
the sketches and everything how long does it take for
you to actually create it on the computer and get a
finished product?
Well, that's another one
of those no-simple-answer type things. Well first
of all, a lot of the first few books we spent a lot of
time building models. The idea is that as we move
along we'll have a lot of these models to pull out of
stock and use over and over again. So the first
couple of books are by far the most time-consuming.
Once you have the models up and running some of the
pages take just a couple of hours. Some of them,
if they're really thick with effects and new elements,
some of them can take a day and a half just for a page.
Who came up with the
drawing concept of the Skyfurnace. Did Chris put
that on paper and you guys...?
Well Chris had the
original concept sketch and he brings the sketch to me.
And generally when a 2-D artist comes to us there's a
lot that can be drawn that can't be made. It's
pretty easy to drawn some things that are just
physically impossible. So the first thing that I
do is go over it, and review, and revise it. We
sit down and go "Well, I need to change this.
I need to change that to make it possible."
When we kick it back it back and forth, "Wouldn't
it be neat if...".
And then I'll go off and
work with a model-maker for a couple of days. When
he's done I'll paint it and send it over to Chris and
he'll look it over. So it's a very collaborative
process.
What kind of software
do you use?
Most of the modeling and
rendering is done in LightWave. And the
coloring in Photoshop.
How many man-hours do
you think it took to bring out the first issue of The
Red Star?
[Laughs] I don't
even like to think about this. Hundreds and
hundreds. The first book especially you have to
just sort of be philisophical about it and go
"Well, it's an investment." Because
there were bits and pieces of the book going back - the
first couple of panels were done like back November.
And a lot of that was in the form of testing and trying
different techniques and stuff. And then we kicked
into gear a little more than a month before the book
came out. Then the actually process, once we got
the machine rolling, takes about three weeks.
I was telling Brad and
Chris that the book actually sold out at my local comic
store.
I've been to one signing
and it's... When you put something out like that
you just don't know what's going to happen. And
the look of this book, I think it's a little unusual.
And it's very much something that Chris and I worked
very hard to create this very unique look and you put it
out and the response has just been great. When you
go to any of the sites that have chats about it it's
just grinning from ear to ear time. [Laughs]
It's just really gratifying.
The Slush Factory
thanks Allen Coulter for his time in this interview.
Good luck with the title. If you're in the need
for a famous, amazing creative studio you can contact
Coulter Studios at cstudio@pacbell.net.
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