CHRIS
GOSSETT
Chris Gossett is the man
behind one of the hottest-selling comics on the market
today, The Red Star. As creator, co-writer,
and penciller, Chris combined his unique styles into an
amazing combination. From his starts with such
books as Star Wars, to his exciting forays into
the videogaming industry, Chris has continued to give
his audience what they want.
Read below and find out
what makes this awesome man tick in the most
comprehensive interview ever conducted with Chris.
Right on.
Interview
Conducted By
Brian
Jacks
How did you come up with the concept behind The
Red Star?
Well, how did I come up with the concept behind The
Red Star? [laughs] It was April, 1994 and I was
living alone up in Berkeley, California, working on Tales
of the Jedi. It just kinda came to me. My pop had
told me when I was a kid...I guess if there is any
origin of the story. Even though in April 1994 that was
the moment when I would do a story about two Russian
brothers that were veterans of a metaphoric Afghanistan,
and how they were trying to get back together after
being separated. And then, of course, everything came
from that. That initial stuff goes all the way back
pretty deep...The Red Star actually is, as much
as it is about Russia it's also very autobiographical.
Because of the fact that I don't know much about
Russia, having never been there, ya know, I read my ass
off for the last six years trying to digest as much as I
possibly could to authenticate my metaphors. Other than
that, to even further authenticate them, I just made it
personal. I took the love that my brother and I have for
each other - because we're very close. I took my
father's stories about Russia - my father was an amateur
historian.
Is your father Russian?
Pop is...as far as my family can track itself is
Hungary. So there's no direct Russian lineage in my
blood, but what there is - my father had a fascination
with these people who were able to overcome all these
great obstacles. There was so much suffering in Russian
history yet they just keep getting through it. An
estimated 27-45 million dead during World War Two. The
millions that died in Stalin's coming - his purges. And
before that even - what it was like living beneath the
Czars. All the way from the beginning - the Vikings, the
Mongols, the Turks. It's actually quite phenomenal.
Has your father contributed anything to the story?
What does he think of it?
Pop loves it. [laughs] What he contributed to the
story mainly is my enthusiasm for the material. Was
teaching me at a very young age that the anti-Russian.
That there should be some differentiation between
anti-Communism and anti-Russian. You shouldn't be
anti-Russian automatically if you're anti-Communist. And
that a lot of the Russians themselves have nothing to do
with the Soviet thing, what the Soviets became. And so
he taught me about the siege of Leningrad, and the loses
of WW2, and how these people have been through. They've
almost always have inept or downright vial leaders.
They've had a few great ones but ya know, not that many
comparatively. And the difficulties of living just 1000
miles south of the Arctic Circle. You know, we can go to
Seattle and if they go 1000 miles they're in the Arctic
Circle. You can't underestimate what that means.
You know, it's interesting, a lot of people as soon
as they hear The Red Star they automatically
think the main characters are evil. It’s kind of doing
justice, isn’t it?
That's been really, really interesting for me is how
they see The Red Star and they think we're gonna
be Top Gun. Like how they show the Russians like
Darth Vader's henchmen. Ya know, when you see the
American pilots they've got the cool nicknames and the
individualized helmets and you can see their faces. And
then when you get into the Russian MiGs, it's just like
heaving breathing, and the visors and the red star.
Coming to get Tom Cruise. So it was really funny to see
how conditioned people were and that's exactly what The
Red Star is about. It's exactly about that reaction
- about how amazingly strong the propaganda of any state
is. How when a state chooses an enemy we all willingly
decide that we will also have that enemy, because the
state tells us to. And that's not just Russia, that's
everywhere.
In a lot of ways your own political philosophy is
entering into the storylines.
Definitely, definitely. It's definitely a
man-versus-the-state story. A man versus society. And
even though I've chosen Russia as the police state, it
could easily be a story that translates to...if it sells
well then there will be - I'm talking long-term here.
After perhaps maybe 2-4 years of successful releases of The
Red Star I might go into the American story. If you
tell the story about the Russian 20th century you can
tell a story about the American 20th century. And I
would do the same translation of the United States that
I did for Russia. I would take all the truth I could
that I know about American history and find metaphors in
which to pour that into. I think I would start with the
Gulf Conflict. There's a contrast between the last
Russian war which took place in a very hard, kind of
almost Middle-Eastern, really Central Asian, kind of
desert, barren Islamic nation. And then show when you
show the Americans in the Gulf it's completely the
opposite.
At the same time the complete effectiveness, the
amazing precision, the awesome power of the Western-TransNationalist
Alliance. In contract to the The United Republics of the
Red Star who are on their last legs. They seem awesome
in what they can do but what we see is hopefully down
the line - like I said long-term - when we see the
American forces we're going to be in awe of their power.
We're going to be just - it's going to be completely
just a symphony of power. Interestedly enough, it kind
of changes the imagery. As young Americans we've always
thought that the Russians were bad. They're the ones who
always won the Olympic Games, they had the great gold
medallists all the time. They were the ones when we beat
them in the hockey game in 1980 in the Olympics we
thought it was just a miracle - this powerful red
machine. And now the tables have turned where the rest
of the world is completely under our heel pretty much.
And to show that is just something I would really love
to do.
It's also great showing The Red Star
people as individuals instead of how we've always viewed
the Russians as like a collective society - being able
to break it down.
Yeah, we're going to get into more and more of that.
Interestingly enough the same way, like you said, that
we view them as a collective and only now are we even
able to after "The Cold War" are we able to
begin to acknowledge that they're people. Most Americans
know the name Yeltsin, or Gorbachev, or Putin, they come
to know these names. As you go up the ladder of cultural
literacy you'll find people who know the names [Famous
Russians] and you get these individuals. Well that's the
way The Red Star is going to work out oddly
enough. As a Westerner I have that same perceptive
ladder that I'm climbing. So we saw them as a collective
as "The Red Army", as "The
Russians", as "The Soviets". And now in
the story we saw them as "The United Republics of
the Red Star" and we'll begin to know Maya more and
more obviously. And a little bit more about Vanya, and
so on and so on. The characters themselves will rise
from this collective.
Would you ever have any stories that are featured
from the other side? The Nistaani side?
I plan on doing a Kar Dathra story, sometime down the
future. This would be some kind of special issue where
we get to meet Kar Dathra, and see him not as... Hmm,
let me think how I want to say this... I want to
humanize the Mujahedeen just as I've humanized the
Soviets. I don't want to do to the Mujahedeen what the
Americans have always done to the Soviets. You know what
I mean? Everyone has to be human. And it's really tough
because that's a complex way of telling stories and most
people just want to have their villain as a villain. But
the Mujahedeen are not villains, nor are the Soviets.
And that's one of those things about the Soviets - it
gets back to that whole men-versus-society thing.
You'll notice that Kar Dathra is chained to that
book. You know, that spell book, he's chained to it. The
book of his power. We're all chained to our beliefs, and
some of us choose that chain and really embrace it and
say "Hey, you know what? By God, I have my
convictions and I will willfully chained to them and I
have no problem with that whatsoever." Some of us
are working against our chains. Hey, you know I might be
such or such and person but that doesn't mean I can't
also be such and such a person, and so on. But where do
we get those chains? When society place those boundaries
upon us? How do we fool ourselves that we're breaking
them? All these questions are the reasons why I need to
do these bold strokes. We see Kar Dathra, especially in
the second issue, he's just raging. His face lives
powerful, elemental force, but we're gonna get to a
point in a special issue where we see Kar Dathra, and we
see the battle from his perspective. That's going to be
a really fun story for me to do. It's gonna really be
quite fascinating.
The entire premise of The Red Star is really
on a higher level. Do you ever think maybe you'll have
some problems with alienating readers? A lot of people
just like simple good-guy-win, bad-guy-lose type
stories. Do you think it'll be hard breaking the mold
and getting a higher level type story out there?
That's an eternal challenge for what you do as an
artist. You don't, the big crime is pretentious, you
don't want to be pretentious. But at the same time you
don't want to be condescending. When you want to tell a
story that is complex those are all pitfalls you can
fall into. You know, The Red Star is very much a
reaction to everything that's out there. There are a lot
of things I do just because nobody else is doing them.
When I first told, it was at WonderCon in '94 in
Oakland, I first told a couple of my Dark Horse editors,
Pete James was there, you know, big 'ol Dark Horse type
crowd. And I was sitting there and they were like
"So Chris, what do you want to do with Star Wars?"
"Well, I want to do this fantasy allegory about the
fall of the Soviet Union." [laughs] And the look at
the table was just like...and just silent. And everyone
was just like "Dude, what the fuck could possibly
be interesting about that?" [laughs]
Like "So how ya gonna fit Luke Skywalker into
it?"
Yeah, exactly. [laughs]
Was Dark Horse kind of scared off? Too out of the
norm?
Well the cool thing was that - that was back in '94 -
so this was just us talking at a dinner talking about
what projects we were going for. And actually it was
approved at Dark Horse, four years later in '98. It had
taken that long to the point where my research was
effective and...well, don't let me get into the Dark
Horse story because I want to answer your question about
do I think I'll lose audience.
I'll tell ya, I'm really so happy and surprised at
the audience out there that's been on our message board.
It is true, that is definitely a fear. That years and
years of pretty simple stories how is something with any
kind of complexity going to break in. But my favorite
stories are like those. They're out there. There's Sandman.
There's Preacher. Dark Knight Returns,
which is in its own way, I won't say simplistic, I will
say "bold". But there are some complexities to
it that do make it wonderful. The Watchmen, come
on, they are out there. And that is the vein that I
humbly, humbly, am trying to follow. It's not like I am
comparing myself, that's what I am pursuing. I could be
falling flat on my face but that's what I'm gonna shoot
for.
Do you think this is a new age for comics; where
you're breaching the simplistic-type comics? Ones that
make you think?
Yeah. I think that we are, the artist, the creators
within comics, are responding to a threat. And the
threat is the end of the medium. And the wonderful thing
I'm seeing now is we've got our back to the wall and
we're gonna pull out everything we possibly can to
survive. It's almost as if, to get back to Kar Darthra's
Gate, it's almost as if we were completely surrounded
and we have no idea how the hell we got here. We don't
know what the hell we did wrong but we gotta survive.
Everyone's pulling out "well, I'm gonna tell this
story about this" and "I'm gonna try this, I'm
gonna do this," because we haven't tried it before
and we need to bring them back. And everyone is really
pulling out, not only their formulate stories that pay
the bills, but they're pulling out their
emotionally-invested, challenging gambles. The Red
Star is definitely that for me and my close friends
who are financing me. And I think with Dark Victory,
and I'll definitely give credit to that. Even the Alex
Ross giant books - those are challenging books and
they're really [on a higher level].
We're creatively trying everything we possibly can to
pull us all through this. We all love the medium. When
it comes down to it we all really care about each other,
we have to at this point. Cause there's just so much
competition. And The Red Star is the banner I fly
in that cause. I hope...ultimately the audience is going
to decide, but this is the best I know how to do. And I
think this is another good thing - a lot of times you
will hear an artist say "well, I'm doing this job.
I'm not too emotionally-invested in it. I love my
job as a comic's artist but basically this is a
job." And yeah, we've all done it cause that's what
it is to be a professional. But I think we're seeing a
lot of emotional stories now. I think we're seeing
stories that the artists have a lot invested in. I think
you only do that when you think there's something to
lose. And ya gotta try it.
I was talking to a local comic store manager and he
mentioned that he'd rather just have you guys keep going
on issues instead of taking a month-long break after the
second issue.
It's funny because, we're just a small clan ya know,
we're not a big corporation or anything. So we thought
that we would be...we did that for our own survival as
well. We didn't know if the - since the industry trend
is Issue 3 is your lowest sales point, and then Issue 4
supposedly stabilizes it. Well, you got to make sure
that - industry wisdom is - Issue 1 is gonna be your
good sales, Issue 2 will drop, and Issue 3 will drop,
and then 4 is the time you find your audience. So our
Issue 1 was where it was and Issue 2 of course did a
little drop, but it's not really that much of a drop.
And I think that after the success of Issue 1 that Issue
2 may actually pick up almost to the point where Issue 1
was, which is rare in the industry. And since we did
take the skip for 3 and didn't ask the retailers to
order blind - 3 issues instead of 2 - what our hope is
is that we will achieve the Issue 4 stabilization effect
by Issue 3. And we already made that decision before we
knew that people would absolutely love it. We kinda had
to go with it.
When you pitched the story to Image what was their
reaction?
I first pitched it to Larry Marder about a week
before he left Image and then I pitched it to Jim
Valentino. Jim had been very cool and committed to the
books that Larry had already approved and said
"Hey, Larry approved it and your commitments are
fine." Fortunately it wasn't a grudging commitment.
Jim was very excited about us. We came in and did a
meeting with him and that was the day he decided that we
would be good candidates for the cover of Previews.
And it came through. We were really happy about that, I
definitely had never been on the cover of Previews
before. And that was really a benchmark for me. It's
just one of those great things where you think
"Hey, this project might actually work. People
might actually want to read about the fall of the Soviet
Union." [laughs]
So the reaction was fantastic, I brought them the
same portfolio I bring to conventions. Basically black
and white sketches along with some photo montage I did
with a friend. There was a time when I thought that I
would be using some photo montage in The Red Star
but it turned out to be too expensive. Also, I think
we're already doing so much visually with the 3-D and
with a huge layout style that is different. I think that
photography might have taken us past the point of reader
acceptance. I think that photographs do not have a very
good history of succeeding with audiences, but of
course, neither does 3-D and we were able to make that
work.
When did you pitch?
Let's see...I pitched to Dark Horse in December of
'98 and then they accepted it. And then when we got the
contract we couldn't reach a satisfactory agreement so I
turned down Dark Horse and was able to find a contact at
Image. And that was two weeks before San Diego '99. So
basically I went into Image in the summer of '99, got
the deal, and they asked "Hey, do you want a booth
in San Diego?" [laughs] "Welll, sure".
And we to San Diego last year with basically nothing but
a big poster and a flyer of the same image as the
poster. And a portfolio and some other poster actually
of the characters. We talked up a story and it was
amazing the response. It was really something. We had
one image really of some character images and it was
just so awesome to have people react to the ideas. All
we could do at that point was just tell them what we
were thinking about doing. So it was just a complete
oral passing on of the story. "It'll be like this.
It'll be that..." [laughs]
At what point in the development did you decide to
include the computer art on such a huge level?
That's a great question. In '94 obviously I didn't
know a damn thing about computers. I was a straight
comics guy. So I was pretty much back in the 17th
century taking my pencil and my ink and putting it on
paper, and then shipping it off the company. Wait no, I
wasn't even inking at that point, just pencilling.
[laughs]
I didn't know a damned thing about computers - I had
never owned one at that point. But I came up with this
story and it just poured out the information. Started
reading, started writing. If I read you the first two I
did of what The Red Star was going to be it would
be quite funny at this point. What survived is cool but
what didn't is really kind of hilarious. At any rate, I
got a job at Activision. The Red Star was always
really my dream project and I knew I would be doing it
over a long period of time, I wasn't going to be rushing
it. So in the meantime I got a job at Activision, Inc.
doing Playstation games. Basically doing character
design and conceptual design for videogames. And that
was where I was introduced to 3-D. I hadn't been a big
videogame player. I've always liked em, I've always dug
em.
So there I was working at Activision working on
videogames and that's where I saw, wow, I was introduced
to this whole 3-D, CGI-imagery stuff. It wasn't long
after that that I started wondering about what you could
do with 3-D in a comic book. It had been done, it wasn't
a new idea. I'd seen Digital Justice, the Batman
book. I'd seen the Ironman book that was done in
3-D. That was a big mystery to me. It looked ok, but the
limitations seemed just to be really, really harsh.
So I learned 3-D just by being around it. I'll tell
you, the big breakthrough was a great book by Asamiya
called Dark Angel [Recently released in the US
this month by Image - Ed.]. There's an actual
Japanese edition that took all the covers of Dark
Angel, which are 2-D and 3-D, like Anime characters
on a 3-D environment. That was one of the first
experiments I'd seen. I had the notion, like I said
before that, but that really showed me that, wow, we are
moving towards that. And this was, I thought, the first
successful experiment of that. The mistakes that Batman Digital
Justice and the Ironman book made were that
they tried to do the characters in 3-D as well, and it's
just technologically and economically impossible. It's
just not to that point.
But what Asamiya had done was put the 2-D characters
on a 3-D environment and then worked towards making them
now be flattened out in a 3-D environment. He gave great
depth to his 2-D elements and this was something I
couldn't had come up with had I not been working in
videogames and not made friends with Joki Sita. He's
just one of those really cool creators that you talk
about ideas with. I had told him that I was pitching a Star
Wars story that included 3-D, and this was before,
since I had never written a story before I didn't think
Dark Horse would accept it. And he's the one who said
"Hey, have you seen Asamiya's Dark Angel
book?" So I bought the book and actually Allen
Coulter, my 3-D guy, now has it. I gave it to him as a
gift cause I wanted him to be able to refer to it. And
of course, he basically gave it one glance over and
realized he was better than what was going on in the
book. But it didn't take him long to digest information.
But it was a great reference point for us.
Was Image at all hesitant at taking such a bold move
in computer art considering they've been sometimes
chastised for that in the past?
They weren't really hesitant. They were incredibly
enthusiastic. I think that if they really had any fears
they wouldn't have given us the cover of Previews.
Because they're in such a delicate position right now.
They're kind of like the hot chick that dumped someone
years ago. Everyone wants to love em, everyone wants to
miss em, but we don't feel they'll ever come back to us.
Image wants to reestablish itself. But at the same time
they're very...one of their weaknesses is their greatest
strength. The greatest strength of Image is that it was
started by artists, and is still the best place for an
artist to go if he/she has the intestinal fortitude to
own his/her own rights and create his/her own characters
and put themselves completely on the line and sink or
swim with their ideas. For that Image is the best place
to go. I thought it was Dark Horse - it's not, it's
Image. And that's phenomenal.
And because of that they are - because of their
convictions in giving artists a place where they can
find a home for their properties and not have to give it
up in order for it to be expressed in reality. Because
of that, they are a victim to a lot of excesses of any
artist. Any artist that is going to put himself/herself
on the line in that way is probably an extreme
individual that may or may not come through all the time
and then Image's reputation gets hurt. So they're really
in a tough position, having seen it from the inside now.
Cause ya know, back in the early days of Image, and I
was working at Dark Horse, I was jealous of them, I was
angry at them. I didn't like the stories but at the same
time I loved the computer coloring. I couldn't see why
everyone was buying millions upon millions of these
copies but at the same time I wished I was there.
[laughs] To be completely honest. Just because of the
fact that, my God, they had the attention of the entire
industry - they were the entire industry for that
short window. And then how - I've always wondered how
did they piss it all away? And it wasn't as black and
white as I thought it was. Human beings are not perfect,
we're not fully formed. And it's so easy now to look
back on the Image days and say "Oh, of course they
knew they were going to succeed." Hell no, they
didn't know.
So you think Image is a lot more respected now in the
artist community?
I'll tell ya, among the artists that are working at
Image, they definitely get the props for giving us a
place to be. We couldn't go DC and get this deal, we
couldn't go to Marvel and get this deal, we couldn't
even go to Dark Horse and get this deal. Unless you're a
name, and then you could get this kind of deal at Dark
Horse. But for a virtual unknown? With a completely new
property? To get the cover of Previews? And to
get the support we've gotten? It's simply something I
couldn't get anywhere else and they've got, I think the
artist they've got working for them definitely respect
that. As far as they handled The Red Star I
couldn't believe how they wanted to do it. I couldn't
believe enthusiastic Jim was about setting a new
standard. And when I sat there, and I was like "My
god, these guys". I'll always have a special place
in my heart for Dark Horse because they were the place I
came to the industry with. But at the same time when I
first mentioned the idea of doing a 3-D comic book to
them, this was like back in '97. When I first mentioned
it they thought I meant like a 3-D comic where like
people were gonna have to have 3-D glasses to read the
comic.
Like G.I. Joe In 3-D?
[Laughs] Yeah, exactly. So God bless em, it reminded
me like oh yeah, this is what I used to be like before I
worked at Activision. I knew nothing, I knew nothing. I
mean, I come back to Dark Horse and I'm like this big
computer snob, but I really wasn't. Because I remember
what it was like when me, Mister Comics Geek, walked
into Activision, this multimillion dollar videogame
corporation, and I'm asking people what the hell word
processing is. I mean, all I knew about computers at
that point was word processing on a Macintosh. My
nick-name at Activision was "low-tech",
because I didn't know a damn thing. Then I come back to
comic books with all this, "I have come from the
mountain-top with 3-D!" and not everyone was ready
for it. But Image was like "Hell yeah", we
want that 3-D stuff. And it reminded me of well, hey,
this is Image. They were the ones who brought Photoshop
coloring into comic books. So I mean, say what you want
about them but you know, they are definitely willing to
take a chance on upping the ante as far as quality is
concerned. So no, there was no hesitation really.
Do you think there's any coincidence to The Red
Star and Dark Angel coming out at
about the same time?
It's so phenomenal that when I saw Dark Angel
I knew I had to get into gear because great ideas are in
that collective unconscious. The same ideas are being
had all over the world. I knew I wanted bust out as soon
as possible. And when I saw Dark Angel I thought
"My God, the Japanese are already going
there." Of course they are. They're such bold
innovators. My favorite Akira Korasawa, one of my
favorite comic book artists is Shiro. I'm an anime
freak. I'm really just tuned into the way they tell
stories. So when I saw that Asamiya was doing Dark
Angel, I though, "Man, I better get into gear.
I gotta get this out before it's old hat to do
3-D/2-D." Sure enough, we go to San Diego a couple
years later and there's Digital Broom with a 3-D book,
there's Dan Frega with YourStation, people where having
ideas all over the place on how to do it. I think
Asamiya so far is one of the best attempts. I think that
we've done pretty well and I think we'll continue to
grow. I think that it is still a working process and our
2-D and 3-D messing and what we can do with that messing
is really going to grow as time goes on. We're going to
really be trying some lots of really cool experimental
stuff as far as what kind of freedom we can get in 3-D.
So whereas Dark Angel does a lot more computer
backgrounds you're doing a lot more cinematic-type art.
Yeah, and I can't wait for, whoever it was that
worked on Asamiya's team who put that together, I would
love for them to see The Red Star and basically
kind of thank them for giving me a point of reference.
It's kind of trippy and ironic that that was such a
jump-off point and a point of reference for my process
and to have them both coming out is cool.
A lot of people have been saying that The Red Star
is completely based on the Soviet Union and the Cold
War, even some referring to them as Communist. Can you
answer this once and for all exactly how closely related
the societies are, and if they are suppose to be in the
same time period.
Ok, here's how it goes. One alternate universe.
Totally alternate parallel universe. Parallel with
certain breaks along the way. Have you ever read Stephen
King's The Talisman? It's this great book in
which there's this fantasy dimension that is like and
unlike our own, and the two planes are connected. That's
basically The Red Star. It's a parallel universe,
but two universes are connected. Our universe of Soviet
history and the history of the U.R.R.S. are connected,
but it's in a very supernatural, distant, multi-planear
way that we'll be getting into as the story goes on. I'm
never going to go too much into it. I'm going to focus
on that dimension, the world of The Red Star.
Let me try to simplify this answer before I get even
more complicated. It is a parallel universe, it is not
our Earth, it is not our Soviet Union. It is a complete
metaphor for it. They're not Communist, they're
Internationalist, by the way, we haven't said that word
yet.
Is that similar to Imperialist?
No, it's like - the word for Communist in the land of
The Red Star is Internationalist. The word for
Capitalist in The Red Star is Trans-Nationalist.
Capitalist/Communist in our world,
Trans-Nationalist/Internationalist in the world of The
Red Star. So once again, just showing you how close
the parallels are. For every truth there is a metaphor.
There are certain truths that are omitted because it's
just too damn big a world to deal with them all. There
are some metaphors that are my own just because the fact
that I have that artistic license that I need certain
conventions to tell the story effectively.
The reason I see these are connected are the obvious
reason. Both the U.S.S.R. and the U.R.R.S. use the red
star. The clue about the parallel universe and how close
they are yet how distant is all throughout the book. You
have U.S.S.R. - they have U.R.R.S. It's almost that
mirror imaging. Like I said, we have Communist - they
have Internationalist. We have Capitalist - they have
Trans-Nationalist. Such and such and so forth. It all
goes from there. It's a parallel universe, it's a mirror
of our own.
Do they both take place in the same time period?
The time periods are relatively similar, yes. For the
sake of telling the story in an effective, historical
context. In order to keep the historical aspirations of The
Red Star intact the years are similar. For instance,
Afghanistan/10-year war, Al'Istann/10-year war. Great
Patriotic War, which we know as WWII. For the sake of
being able to link the worlds and being able to have the
historical aspirations of The Red Star. There's
an aspect of The Red Star in which I really want
to really introduce people to the history of the Soviet
Union, and I want to do it through a fantasy context. In
order to do that authentically in my mind, I wanted to
keep it somewhat similar.
At the beginning of the story I had these notions
where I would put more distance between the two. For
example, I would have WWII, the Great Patriotic War,
being like 100 years, long bloody war. But then I
realized if I do that though I'm not going to be able to
have connections between the revolutionaries and the
generation that fought WWII, and the generation that
fought Afghanistan. The more research I did the more I
felt it was necessary for me to make those connections
because it's very important. The soldiers that went to
Afghanistan, they wanted, just like the Vietnam soldiers
wanted the WWII experience, the same thing with the
Afghan soldiers in the Soviet Union. They wanted their
WWII experience. They wanted to come back to the parades
and the victory and they wanted to strike a blow for
their own beliefs. It didn't work out for the Vietnam
vets, it didn't work out for the Afghan vets. But if you
don't have that connection between WWII/Vietnam,
WWII/Afghan, you lose the power of the historical
meaning. So yes, in that response it's very much
a mirror image, it's very much a parallel. I would say
the passage of time is one of the things that's really,
really close to our world.
On a scale of things that are close to our world, all
the way to things that are very different from our
world, obviously the sorcery is very different but the
timeline would be one one of those things that are very
the same.
Will Maya continue to play a main character for some
time to come?
Maya is a huge character, and she will...it's not her
book in the spirit in the history of Russia. It's a team
book. The main thrust of the story, which we haven't
really gotten to yet - the Kar Dathra's Gate is really
prologue, it really is. We're introducing Maya because
Maya's journey throughout the story, as she goes other
heroes will join her on this quest of hers to redeem the
soul of the United Republics of the Red Star, let's say
the Land of the Red Star because just like we have the
Former-Soviet Union, Maya lives in the former U.R.R.S.
So basically what her challenge, what her quest will be
to find a way for her country to go on, to move past the
more tragic aspects of the Internationalist legacy,
let's say. And find a new world, a new meaning, a new
way for the Land of the Red Star to exist.
So do the Nistaani rule the area that was the U.R.R.S.?
No, no, no. See, once again here's a place where
we're once again exactly like real history, or our
history. The Nistaani drove back the United Republics of
the Red Star. It was a defensive war, they didn't come
in and conquer the U.R.R.S. In that way you can apply
everything you know about the real Russia to the Land of
the Red Star. See there's things like that that are just
straight-out history. But still in the fantasy context,
it's just those are parallels.
Would you consider having any prequel issues that
take place before the Al'Istaan War?
Yeah, definitely. I would, in fact, this is the
reason I'm not really telling a lot in each issue. I'm
rather simplify things into a few big bold images per
issue. There's so much to tell. I could honestly be
doing this comic happily for the next 10 years and get
into the Great Patriotic War, and the arms race, get
into the Gulf war, from the American side. Like I said,
if there's going to be a spin-off, if would be the
American side, so you'd actually have these two comics
that were the Cold War. You'd actually have the Russian
side of what they were going through and the American
side. As translated into fantasy world.
How did you guys come up with the weapons in The
Red Star?
That was me, don't forget for the four years of the
project it was all just pretty much me researching
Russia, and making the fantasy world. And yes, I would
ask people about it. I would kind of just being an
artist and having close friends, kick it around with
them.
Where did the Skyfurnace come from?
The Skyfurnace came as a direct metaphor for the
Scorched-Earth policy. I wanted flying ships, just
purely because of the Soviet propaganda posters. A lot
of the visual aesthetics, weapons, ships, things like
that, a lot of the visual aesthetics came directly from
Soviet propaganda posters. I wanted The Red Star
should be, as much as possible, a Soviet propaganda
poster come to life. The world, and for anyone who's
ever seen a Soviet propaganda poster, what's immediately
powerful about them, is that you see the world they were
trying to create in that poster. You look at the poster,
it's a window into the industrial Utopia that they were
trying to build. And that's what The Red Star is
suppose to be - a window into that world. Which actually
never happened really, but therefore is a fantasy world.
The great Utopia of the Soviet ideal was, in the final
analysis, a fantasy ideal. It never happened. And that's
really The Red Star. This is the world that never
happened. And even that one had trouble.
I'm sorry, back to weapons design. The Soviet
posters, there's so many great flying elements. Even if
they're trains, they're up there in the negative space,
they look like big flying trains. And Zeppelins, and
tanks. And there's a lot of negative space around
vehicles so I thought I wanted to have these big flying
ships. The reason why they're called Skyfurnaces is
because of the Scorched-Earth policy - the ancient
Russian military tactic of retreating eastward and
burning everything so invading armies wouldn't have
anything to sustain themselves on. So I decided to take,
if you look at them in profile, they form an iron
curtain.
Those are the little triggers that I use when I'm
designing something. There's so many little triggers.
When we look for triggers, when we look for inspiration,
when we look for options, when we look for solutions as
artists, we go to the Soviets. "Ok, what should
this ship look like? It should be a big, flying iron
curtain." So little triggers like that, it'll be
difficult for people to ever get them but it's kind of
for us to know that we're working from a place that's
using the Soviets as inspiration. That's really what
makes the book, I think that part of the reaction that
people are having is they don't necessarily know that
symbol is there, but the fact that it is there makes it
all correct.
You can also say [the Skyfurnaces] are a nuclear
symbol. The way that it works out - it really is a
visual manifestation of what we thought of them during
the anti-Communist days. This kind of big, imposing,
metal-industrial nightmare that can just burn us at
will.
How much are science-fiction and fantasy going to
take part as opposed to realism?
The sorceresses, the fantasy, the ghosts, will always
be in the service of the reality. The reality will
always wear the mask of fantasy and sorcery in order to
describe itself in a way that is symbolically powerful
and not necessarily literally. For example, the Isolator
sequence. The Isolator chamber is an actual word from
Russian history. It's basically a torture chamber in the
prison camps - the gulags. Whenever you were in solitary
confinement, you were in what they called an Isolator.
You were in there alone. You were tortured - and I mean
countless people suffered in these Isolator chambers -
and many of them died. For some people they were strong
enough, and depending on where their prison camp was. If
you were in a prison camp in Northern Siberia your
Isolator is pretty much a death warrant. It could be
argued - I'm saying some people argue this, I don't
argue this - that that torture was one of the acts, an
element of the Soviet state, and the Soviet state did
accomplish things. So it's so logistic. So it is
historic in that is nonetheless what happened.
My personal argument is that they would have a lot
more without the torture, because a lot of the time the
Bolsheviks tortured their most brilliant people. So I
got this really complex historical truth, right? I've
got Isolators, I've got KGB, I've got torture, I got
Stalin, I've got the Bolsheviks. How do I take all these
symbols and make them into something clear? Make them
into something simple. Make them into something visually
interesting.
Well I take Maya, a sorceress. I isolate her in an
Isolator tunnel. I make it torturous for her. She's
using a superpower which is very comic book but it's
torturous which is not very comic book. When most
superheroes use their power it's not causing them agony.
But the torture element brings it back true to the
source reference, right? So here's Maya, in this
Isolator tunnel. Here's her torture - it's painful, it's
horrible, it's agonizing. But through this agony, this
pain, she is focused into the weapon of the state. She
accomplishes a goal of the state. The state, by
torturing her, just like the real Soviets, they chose to
get the best out of their people not by really giving to
them as much as stripping them of everything they could.
Just ringing everything they could out of each citizen.
So that's the most simple example I can think of, of
the way I take the reality of Soviet history and
translate it into the fantasy of having this tortured
woman serving the state in the only way she knows how.
The only way she's been trained to do.
Don't forget, back when she's a soldier in the
Isolator tunnel...well how can you forget, I've never
told this part of the story. [laughs] When she's a
soldier in the Isolator tunnel, she's a young girl.
She's a soldier. She's been through the Academy. She
doesn't know anything except for this really hurts but I
gotta do it and thank God I lived again. That's all she
knows. And now though, nine years after the death of her
husband, she's had all these train-rides, and all this
time, once again in isolation. But she's had this to
think about what the state has done to her, and what the
state has done to all of them. And these frustrations
about Marcus' death, these frustrations at the state not
living up to its promises are going to manifest
themselves and that's what's going to drive her into the
quest that she goes upon. Which will basically pit her
against the Red Fleet.
Her and the group of heroes that she encounters are
going to find a reason to go against the Red Fleet.
They're going to mutiny, abandon their posts, and the
Red Fleet is going to be their enemy. And so it's not so
much that they want their former brothers and sisters
and comrades to be their enemy, but what Maya and her
comrades will discover is that in order to save their
people they have to go against some of their own people.
Some people say that the book would accomplish more
if it came out as a larger graphic novel-type, as they
do in Europe. Is that something you'd ever consider
doing?
We'd love to. I mean we'll of course do the collected
editions as time goes on. But in order to do a big
volume of work, what that would mean realistically is I
would have to take a huge break from releasing anything.
Which might happen. We are going to do that skip month
with Issue 3 and we're also going to skip October. So
we're going to have Issue 3 in September and Issue 4 in
November. So we can add more pages to the story. So we
can have a little more information about characters. So
we can get a little bit more into the story in that way.
So we're already kind of moving in that direction. Away
from a simple monthly. Because a monthly really can't do
justice to everything we're trying to do. By taking
these next couple issues, which we will complete Kar
Dathra's Gate with Issue 4. In order to take the time to
do it right we're going to give ourselves a month in
between Issue 2 and Issue 3.
Because that's one of the things we've heard a lot
about. We've heard a lot of people talking about
"Gee, I wish there was more information."
Which is great, it's very flattering. It's great to have
people want more info. So what we're going to do is take
a little extra time and put a little bit extra into the
book. So we are kind of moving into that direction. I
think it does suit The Red Star to have a little
more in it than the average comic. But that means it
can't be...I mean you can crank out a Doctor Doom
every month but if you're trying to do a story like The
Red Star and really give the audience what they want
as far as amount of material, for the first couple
issues at least we're going to have to take a break
between 3 and 4. And then coming next year, 2001, we're
still planning. But we're probably going to try to put
out maybe...like a month and then a month, and then a
skip. Like book, book, skip, book, book, skip. So we'll
basically have two books everything three months.
You know, with the 3-D also, if we want to keep
throwing huge 3-D models at the audience and stuff, it's
something that we want to do right. And we have such a
challenge too...there's so much story to tell that I
think the audience will really appreciate it. I'd love
to be out every month but you know what? We're not Fantastic
Four. We're not Formula. We're not penciled
and inked.
Well at least you're not Daredevil.
[Laughs] Exactly. So coming out every month is
something that maybe we can get to that point. We'll
definitely be at least eight books a year. We most
likely won't be bi-monthly. That's only six books a year
and I need more story than that. Probably be eight books
a year plus an annual.
Would you ever considering just putting out an
edition where maybe it's just pictures and specs on the
different military equipment and such?
In fact, if people are still buying this by
December...December will be the first such issue.
[Laughs] You know, from our perspective we don't how's
our audience will be tomorrow. If there's really
excitement out there, we can feel it. We love the
message board but from our position we're just praying
that we survive. Kind of like the Bolsheviks after the
Revolution. It just seems that at any moment someone
could stop down and just get rid of us.
If we're jammin', if the audience really does dig
this, like they do already. If they stay with us, and I
think they will, the next two stories are just...I'm
really proud of them. Then in December we'll be doing a
kind of short story - probably about Marcus and Maya
when they first fell in love. And in the back, after the
short story, will be some, you know, character sketches
and wire-frames of models. Things like that. We're still
deciding what exactly will go in there, but we would
like to do a special issue. Talk a little bit about
process, a little bit about Team Red Star, do some nice
bios. Things like that.
How long does it take to get an issue of The Red
Star out the door? What does it accomplish with all
the computer art and such?
We basically put out an issue in like three weeks.
Beginning to end. Once the models are built it's not
that difficult, of course my modelers are awesome. So
that's an advantage of using 3-D, and it is a feature
because you can put amazing stuff out very quickly. And
you leave your artist basically doing figure-work. If
you look at the figure-work it's like I can concentrate
on doing really nice figures. I don't have to do quick,
hacky figures. And use a lot of scratchy ink-lines to
make up the fact that I can't do anatomy. I can just sit
there and do really, I can get into the anatomy. I can
make the anatomy correct and make the expressions very
full of emotions. Because I got the time, because I
don't have to draw tree Skyfurnaces blasting. I don't
have to draw a train. And I get a better-looking train
than I can draw anyway. You know, the perspective is
always correct, the colors are always there.
I think that the entire industry is going to move
towards 3-D for the fact that deadlines being the
interesting thing that they are. And let's face it, it's
just a modern imagery. It just looks, it can look great.
I think we've proved once and for all that 3-D does have
a place in the future of comics. And one of the reasons
is economy. It is a bit on the expensive side right now
but it is something that will become only cheaper, and
only quicker, and only better-looking.
That kind of answered my next question - do you think
it will change the industry?
I'm really hoping it does because it would be so damn
cool to see us being ready for...to see comics evolve a
little bit. I mean it was great to see Photoshop become
the standard for comics color. That was a great thing
for comic books. And I think it would be a great thing
also for 3-D to become a standard. And the great thing
is that there's no law that has to be passed that says
that no one can do black-and-white comic books with no
3-D. The purists will deal with the pure comics and
etc., etc., etc. Yes, when Photoshop invaded comics
color it was the end of the watercolor dye, basically.
It was the end of color-proofs. And that's gone because
the color looks so damn good. I'm not a Ledite, I don't
believe that we don't use mortar and pencils, we don't
use horse-drawn carriages, things are better when you
move towards them. I think it's a simple matter of
evolution.
You think there could be a movie deal somewhere down
the line?
I will say this - our philosophy at Team Red Star is
establish ourselves as a comic. We've seen over the last
three years comic book people who can't wait to ditch
their audience and do a videogame or ya know. They
really zip through issues on an erratic schedule. They
have a great audience but they use the audience only so
they can go to movie studios and say "Look how many
people are buying my comic book. Why don't you give me a
movie deal/why don't you give me a videogame deal?"
And so the fans are left out in the cold because they no
longer get the comic book. So we're not going to do it
that way. Comic first. If we get to that point it'll be
later on. It's gonna be after I'm satisfied the fans
have proved that they want to see us month after month,
after we're satisfied that we've given them a great
amount of entertainment. Thanking them for coming along
with us. And having a movie done well.
The movie would be a dream come true obviously but
it's gotta be done right. It's gotta be done in time.
And I don't want to rush it. There are some artists out
there that are desperately clamoring for those deals,
and I'm not one of them. We want to do a great comic. We
want to establish ourselves.
Is this your first mainstream title?
First mainstream title was Tales of the Jedi.
[names about 150 different Star Wars books, all
for Dark Horse]. So I've done a lot of Star Wars
books. I also did a Superman annual. The Superman
annual was probably my...there was some good moments in
it but it was probably my weakest work, if only because
of the fact...[laughs] because it while I was touring
with a movie company in Australia. It was really a fun
time. I was kind of partying all night and drawing all
day. It was quite fun. Needless to say it was difficult
for me to get work at DC after that. [laughs]
So then I went to do videogames. "Ahh, so what.
You can't take a joke, I'm gonna go work in
videogames." [laughs]
Well, there's nothing wrong with the videogame
industry.
No doubt, no doubt. So yeah, it worked out. Between Superman
and Star Wars, those are my only comics work and
everything else is videogames.
When did you decide you wanted to work in the comic
book industry?
Whew, man. When I saw Dark Knight Returns. I
was 19 years old. I saw Dark Knight Returns and
realized that comics didn't have to be everything that I
had...All my prejudices about comics were broken by
Frank Miller. And then subsequently Alan Moore with Watchmen.
And I know Alan Moore hates to hear that because he's
just on another plane from when he did Watchmen
but nonetheless, between Watchmen and Dark
Knight I was hooked. And I decided that I could do
something.
How did you break into mainstream?
My friend Frank Gomez asked me if I wanted to do a Star
Wars book. And I said "Sure, what the
hell." Not quite 22 I think. Or I think I was 22.
Frank said, "Listen, there's this Tom Beach guy who
just done Dark Empire. We're sending out sample
scripts and asking for submissions for sample pages. As
an audition for who's gonna draw Tales of the Jedi.
And I basically passed the audition - I was one of the
three artists that got the job. I got the cool job cause
I got Issues 1 and 2, and back then royalties on a Star
Wars book were pretty damn cool.
Online comics - future or fad?
I think online comics can rock. We have a great,
great online plan for The Red Star. It's a very
simple website now obviously, but we have some really
ambitious ideas for web comics that we'll be unveiling
soon.
You know, we're innovators, and experimenters. Just
like we're innovating and experimenting with 3-D in a
comic book we have some great, great ideas for what a
comics website can be. That's coming down the line, we
basically need more damn money and more damn time. We
want to do it the want we want to do it, but it'll
happen.
What comics are presently on your reading list?
Hmm. Nah, not really, I'm not reading anything. I'm
not reading a damn thing, it's really funny actually.
Actually, you know what? There's one. Reinventing
Comics by Scott McCloud. That's one that I'm dying
to read.
If you could be a comic book character who would it
be?
[Laughs] Who the hell would I be? Gosh, if I could
be..that'd be so rad dude. Ok, here we go. Um, you know
what. Galactus. No, just kidding. [Laughs] Devouring
planets. Hmm, he's not really a comic character, there's
a lot of fictional characters I would like to be. But
hmm, you know what? I'd have to say Buckaroo Banzai.
If you could date a comic book character who
would it be?
[Laughs] If I could date a comic book character who
would it be? Big Barta. Barta's rad.
Do you think Lex Luthor is actually a better choice
for president than our current candidates?
[Laughs] Definitely . At least has convictions. He
knows where he stands. He doesn't have people telling
him everything he's suppose to wear and think and feel.
While we're doing this interview do you have anything
to add regarding women drivers or unwed mothers who ride
the New York subways?
[Laughs] Hell no. [Laughs] Hey, here I am. I have a
chance to make the John Rocker mistake.
Rocker taught us all to keep our mouth shut.
Yeah, exactly dude. Rocker taught us all to shut
the hell up on that one. Anyway, that's a funny
question dude. That's a funny question.
And finally, will we ever see a Maya action figure?
There is in fact a Maya maquette coming out and
another maquette of a character. These are statuettes.
If we are possible enough merchandising will be one of
the things that happens. We would love to have little
Maya action figures on our desktop. If it's something,
once again that's something that's not really our
choice. If the audience really wants a Maya action
figure they'll buying The Red Star and justify
our expenditure. But I'd love to see that.
The Slush Factory thanks Chris Gossett for allowing us
to turn his brain to Slush.
|