The recent trade paperback Captain Britain
(Marvel Comics, Writer - Alan Moore, Artist - Alan
Davis) is an extremely imaginative and entertaining
read. But it also offers much more than that. It
allows today’s readers to see Alan Moore, possibly
the best comic book writer of all time, tackle only
his third or fourth continuing series. Armed with
accomplished artist Alan Davis, Moore, known for
resuscitating a second-rate character and horror
fiction simultaneously in Swamp Thing, crafting
the ultimate superhero book in Watchmen, and
bringing Gore Vidal-style historical fiction to comics
in From Hell, weaves an intoxicating tapestry,
and along the way, develops a few of his signature
strokes.
The story begins in utter chaos. Captain Britain, a
Superman-like hero powered by a mystical amulet, is
assisting Saturnyne, the leader of an interdimensional
governing power, her Avant Guard bodyguards, and two
sidekicks, Jackdaw and Dimples, in pushing a stagnant
alternate Earth into blooming into a progressive one.
Not only is the group trapped in a despotic England
that has declared a superhero holocaust, but also
reality seems to be shifting around them. Cautiously,
the group searches for the cause of the disturbance.
Confusing? You bet. In fact, in the book’s
introduction, Moore admits that even he had little
understanding of what was happening in this, his first
Captain Britain storyline. So, waist-deep in
the morass, the young team of Moore and Davis rolled
up their sleeves and went to work.
To begin with, they created a villain called The
Fury, a cyborg hunter of superheroes. This
unstoppable, indestructible foe blasts metahumans with
its arm cannon as Moore writes, “A gland oozes. A
circuit is complete.” The introduction of The Fury
has two immediate impacts on the storyline that
provided one enormous benefit for Moore and Davis. The
storyline impacts are that Saturnyne and her Avant
Guard run from The Fury and escape to another
dimension, stranding the others, and that The Fury
kills Jackdaw and Dimples, the two sidekicks. The one
enormous benefit was that until they felt more
comfortable with the storyline, Moore and Davis could
concentrate on just one character, the eponymous
Captain Britain.
The preceding action was accomplished in just the
very first story, “A Crooked World.” It should be
noted that as this is an English magazine-style comic
book, each individual story is only 8-12 pages long.
To capitalize on the premium on space, there are
multiple panels per page, sometimes as many as nine or
ten. Clear artwork is essential in such cramped space,
and Davis delivers brilliantly throughout the book,
but in this uncomfortable first issue his panels are
workmanlike and rigid. Additionally, Moore, who Warren
Ellis dubbed a master of multiple-panel comic books,
writes a choppy and rushed story.
But as that story finishes, the reader can almost
hear Moore and Davis sigh in relief. As best they
could, they punched through the walls of a confining
storyline and gained enough wriggle-room to end it
with a bang.
Captain Britain then meets Mad Jim Jaspers, the
mutant and former Member of Parliament responsible for
both the reality shift and the superhero
extermination. Unable to defeat someone who can color
outside the lines of the universe, Captain Britain
jumps from Mad Jim’s flying teacup, only to crash
near the empty grave of Captain UK, this universe’s
alternate version of Captain Britain. As Captain
Britain peers into the grave, The Fury approaches,
and, after a brief struggle, kills Captain Britain.
Surprising? Not to fans of Swamp Thing. For,
just like when he jump-started that spent character,
Moore killed Captain Britain only to rebuild him, to
refocus him, to truly make him Moore’s character.
Moore accomplished this by having the wizard Merlin,
Captain Britain’s mentor, and Merlin’s daughter
resurrect Captain Britain tissue by tissue. While
Merlin’s daughter recreates Captain Britain’s
body, reminiscent of the origin of Dr. Manhattan in Watchmen,
Merlin himself concentrates on his mind, allowing
readers to revisit Captain Britain’s history. Then,
when all is completed, Merlin reanimates Captain
Britain and sends him back to our Earth.
Finally freed from the gravity of a convoluted
storyline they didn’t create, from this story onward
the storytelling breaks the stratosphere. Davis’
artwork is vibrant and colorful and makes each tiny
panel convey the message of a full-page effort, while
Moore unleashes his wise and adventurous and whimsical
imagination, giving it room to gallop and sniff
around.
The next story, “An Englishman’s Home,” tells
of Captain Britain reclaiming his family’s manor
from an evil computer. The two following stories show
him preventing the murder of his sister, a psychic
working for STRIKE, the British version of SHIELD.
With those baby steps out of the way, Moore and Davis
plunged into their first major storyline.
This storyline begins with Captain Britain being
escorted by four members of the Special Executive, an
interdimensional mercenary group, to the Supreme
Omniversal Tribune, where Saturnyne is being tried on
charges of destroying the past alternate Earth.
Captain Britain is asked to testify on her behalf, and
initially refuses, remembering how Saturnyne abandoned
him in that dimension. However, after seeing Saturnyne
in chains, Captain Britain promises to do all he can
to set her free. Unfortunately, it becomes apparent
that the trial is stacked against Saturnyne. Captain
Britain bluntly voices his displeasure, and when he
fails to control himself he is attacked by two
alternate versions of himself, Captain England and
Captain Albion. Additional court officers try to
restrain him, and after some internal debate the
Special Executive decides to enter the fracas on
Captain Britain’s side. After a long struggle, the
Special Executive transports itself, Captain Britain,
and Saturnyne back to Captain Britain’s manor on our
Earth, where they begin to cope with their fugitive
status.
There are many elements that make this a tremendous
storyline. One is that the sci-fi and superhero
elements are glued together with captivating writing
and compelling storytelling. While the story is
somewhat complex, Moore’s sharp writing keeps it
from blurring into confusion. Another reason it
succeeds is that Davis fully hits his stride with the
artwork, fantastically and beautifully filling up his
panels. Even letterer Steve Craddock distinguishes
himself, giving each member of the Special Executive
distinct voices through use of fonts. But the best
element to this story is the pure fun. Not only to
read, but also, apparently, to create. There are the
trial announcers, a human in a suit doing play-by-play
and an octopus on color. There is the Special
Executive member Legion, a mutant who can produce
multiple copies of himself, but with each version,
unfortunately, cringing in pain when only one of them
is punched. And there is Captain Britain’s fight
with Captain England, where Captain Britain rears his
fist back and testifies that he’s trying to rescue
Saturnyne from an interdimensional government’s
false charges of destroying a universe by battling an
alternate version of himself. Captain Britain then
stops in mid-punch to ask, “Do you ever get halfway
through a sentence and find yourself unable to believe
that you’re actually saying it?” This charismatic
flippancy, the fuel that powers Moore’s current
series Top 10, combined with the other elements
that make this compelling storyline, screams for Moore
and Davis to collaborate on a Fantastic Four
series before they retire.
The next story, “Waiting For the End of the World,”
serves as an interlude between the trial storyline to
the grand finale, but, by blending darkness, humor,
and captivating storytelling, it stands out as twelve
of the best pages anywhere in comics. As the story
opens, the Special Executive, with members ranging
from a giant green golem to a walking insect with a
Yorkshire accent to a flying scale model of Mt. Fuji
who speaks only in haiku, are lounging on Captain
Britain’s couch watching TV when Member of
Parliament James Jaspers delivers a diatribe about
ridding England of superheroes. Knowing that this was
the beginning of the end in the past alternate Earth,
Captain Britain, Saturnyne, the Special Executive, and
the recently arrived Captain UK, the version of
Captain Britain from the alternate Earth, debate what
they should do. Meanwhile, Jaspers holds a celebration
for his televised speech, and in four simple yet
disturbing panels, Moore and Davis prove that this
James Jaspers has the same reality-shifting powers as
the alternate Earth Mad Jim by showing him turning
white wine into red.
With that, Moore and Davis begin the final
storyline. After temporarily halting The Fury, the
Special Executive parts ways with the others. Shortly
thereafter, Mad Jim uses both the political process
and his reality-shifting powers to turn England into a
superhero distopia. This prison-camp England is eerily
similar to the one shown in Moore’s book V For
Vendetta, especially during the Captain Britain
tall tale told between two mutant inmates that begins
the story “The Candlelight Dialogues.”
Captain Britain confronts Mad Jim, but is
overmatched. However, The Fury tracks him down, and is
pulled into a battle with Mad Jim. Without giving too
much away, this ultimate battle flies to the limits of
Moore’s imagination and Davis’ pencils, and, as a
bonus, when it concludes, Moore and Davis introduce
additional hilarious alternate versions of Captain
Britain, including Kommandant Englander, the Nazi
version, and Captain Airstrip One (“CapBrit!
Doubleplusgood usmeet!”).
The final score for this collection is 4.5/5
Slushies. Points had to be deducted for the early
stumbles, but, taken as a whole, this book is almost a
masterpiece, and the trial storyline alone more than
covers the $19.95 cover price. And it’s not only a
great work, but also a window for watching a master
develop his craft.
Buy
this book...

Discuss
this article on the Slush Forums!